Upgraded User Manual
December 16, 2014

It is said that “There comes a time when all people break down and do the unthinkable: They read the manual”. And when that happens, we like to be prepared. So we upgraded 3D Wayfinder Administration panel user manual. Adding and editing project [...]

Read more
3D floor plan modelling examples
December 12, 2014

Our customers ask us what is the difference between Lite, Standard and Premium modelling. We made have made a short description page for each modelling level: Lite makes simple and easily understandable floor-plan in real 3D Standard is a good [...]

Read more
SSAO shader implemented
December 3, 2014

We have implemented SSAO shader for FRAK WebGL engine and 3D Wayfinder. SSAO is Screen Space Ambient Onclusion, it will make shadows for corners and edges. This means more life-true 3D and nicer floor plans for 3D Wayfinder users. Below is the scree [...]

Read more
WebGL on iPad Air
November 24, 2014

Seems, that iPad Air doesn't support 32 bit floating-point textures, although it should because it has the OES_texture_float extension. So we made exception for iPad devices to use 16 bit floating-point textures and 3D Wayfinder runs now on iPads to [...]

Read more
Wayfinding in ADIPEC 2014 Exhibition
November 20, 2014

Pixel Vector Media provided wayfinding application and kiosks for Abu Dhabi International Petroleum Exhibition & Conference that took place in 9. - 12. November in Abu Dhabi. This was the largest ADIPEC so far. There were more than  2,000 exhibi [...]

Read more
Additional 35% performance increase in WebGL for 3D floor plans
October 24, 2014

Shaders now use explicit vertex attribute locations in 3D Wayfinder. This and other improvements gave us approximately 35% increase in FPS (frames per second) in WebGL. Change is more noticeable with larger floor plans. Tests were done with 2 PC-s, [...]

Read more
3D Wayfinder performance test on browsers
October 20, 2014

We have tested 3D Wayfinder with different browsers and different PC-s. Main criteria which we were measuring is FPS (frames per second). The goal was to check how fast is WebGL in most common browsers. We are limiting FPS to 30, as human eye mostly [...]

Read more
New shaders in 3D Wayfinder
October 10, 2014
With specular shader

There is now specular shader implemented in 3D Wayfinder. This will give more life-like look for materials like metal, stone, plastic etc. Specular shaders create the bright highlights that you would see on a glossy surfaces. It is mimicking the ref [...]

Read more
75% increase in 3D Wayfinder's performance
October 6, 2014

With last week update we have done some improvements in our WebGL engine FRAK. Average performance increase is 75% and with larger floor plans it is even more. We measured FPS (frames per second) increase from 5FPS to 15FPS with over 300 thousand pol [...]

Read more
3D floor-plans with skybox
September 25, 2014
3D floor-plan with skybox

New features in 3D Wayfinder include skybox, skybox textures can be set by our users via 3D Wayfinder. Skybox allows 3D floorplans to look more realistic and different kind of sky images can be used. Our customers from UAE and Kuwait prefer sunny sky [...]

Read more