Category: WebGL

Different options for designing 3D map
October 21, 2022

In this post, we will introduce different options for designing 3D map. A map mostly serves the task of guiding people, but there are many different ways to design a map. When designing a map, a lot depends on what the map is designed for, which peo [...]

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How to create 3D wayfinding maps by yourself?
May 28, 2022

How to create DIY 3D wayfinding maps? It is not that hard as it may sound. Following post will give you an overview on how to create 3D models for wayfinding software. In addition we will share you videos of the modeling process. Here [...]

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Blender Modeling Tutorial
May 28, 2022

How are 3D map models made in Blender? Here is a step by step look. You find detailed blender modeling tutorial with videos and specific guidelines. BLENDER MODELING TUTORIAL GENERAL GUIDELINES Maintain a clean quad topology and keep poly [...]

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3D model converting problems partially fixed
November 8, 2017

In recent days, we were having problems with 3D model converter. These problems are partially fixed now, so converting non-corrupted 3D files shouldn’t cause any interruption anymore.   3D Wayfinder’s model file converter has stopped quite [...]

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Building Kiosk for 3D Applications
May 12, 2017

We have developed an interactive kiosk for 3D applications. The kiosk is equipped with a landscape LCD screen, a touch panel and a dedicated graphics card which makes it suitable for applications that require greater graphical computing capabilities. [...]

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Faster loading of 3D projects
April 25, 2017

We have changed the logic of initializing POI data in 3D Wayfinder. This gives up to 80% faster project initialization for medium and large projects. In very large projects, the increase is even larger - more than 90%. After data is loaded from the [...]

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Accordion path animation
March 20, 2017

New feature we have added for wayfinding applications is accordion style floors when using path animation. This means, that all floors will be visible on the screens when showing the path through multiple floors. In 3D Wayfinder you will see all flo [...]

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Guidelines for creating optimized and better looking 3D floor plans
June 14, 2016

We have listed some guidelines for creating 3D models, that look nice and run smoothly in web-browsers.  3D Wayfinder uses regular 3D models, so there is no special format or way how the 3D floorplans should be modeled. As 3D Wayfinder works in [...]

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Moving camera according to path
March 2, 2016

There is option now to move the camera with path animation. This makes the path visualization even more effective with 3D floor-plans and maps, especially when combining with directions. So far there were 2 ways to show the path: draw the path anima [...]

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Exporting 3D models from 3ds MAX
February 5, 2016

3ds Max models cannot be used directly in 3D Wayfinder, as .max format is closed file format and our importer doesn't support it. But exporting 3D models from Max is not complicated. 3D Wayfinder supports following formats for 3D models: .fbx, .dae, [...]

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New features in 3D Wayfinder
January 15, 2016

With the end of 2015 and the beginning of this year there are many new features added to 3D Wayfinder. The goal of these changes was to add flexibility to customizing the behavior of the 3D map and wayfinding. In parallel with large customer project [...]

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3D Wayfinder is sponsoring CG Architecture Challenge
October 29, 2015

CGTrader is organizing challenge called "CG Architecture Challenge". More than 240 thousand 3D enthusiasts and designers have been invited to participate. 3D Wayfinder has set awards for each challenge subcategory. Award will be given for the best 3D [...]

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WebGL fixed with Android update
October 21, 2015

WebGL issues are fixed with Android 6.0. 3D Wayfinder is running again on latest Android. We discovered WebGL issues with Android Lollipop 5.1.1 version, that was available for Google Nexus devices on August. Now Google has started to roll out Andro [...]

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Preview of inserting external 3D models to floor plans
June 17, 2015

Currently we are developing features to insert external 3D objects to floor plans. With this it would be possible to add these "little details" (like escalators, benches, trees or even cars) that make the floor-plans look realistic. The best thing is [...]

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Lights, shadows and deferred renderer
June 1, 2015

Thanks to implemented deferred renderer it is possible to create and manage lights on 3D Wayfinder Administration panel. This means also real-time shadows, point-lights and multiple directional lights. Deferred rendering is an alternative approach t [...]

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Faster loading with JSON 3D model format
May 25, 2015

Now the JSON 3D model formats are also implemented in 3D Wayfinder. This gives us better browser-side loading time as browsers’ native JSON parser is faster, than parsing binary models in Javascript. The average gain in loading time is 55%, which m [...]

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3D vs 2D wayfinding
May 18, 2015

What is the difference between 3D and 2D wayfinding and what are the benefits of 3D floor plans? We have tested 3D, semi-3D and 2D floor-plans with our small focus-group and below is the short summary. To see the 3D floor-plans in action, please si [...]

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Integrating wayfinding with other software
May 15, 2015

We have published overview of integration possibilities with other software and also short description of 3D Wayfinder application server architecture. 3D Wayfinder is fully web-based wayfinding solution, with modular architecture, customizable temp [...]

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Support for JSON 3D model format in FRAK WebGL engine
May 12, 2015

We have released a new version of FRAK WebGL engine with support of our native JSON format for 3D models. This decreases the browser-side loading time as browsers' native JSON parser is faster, than parsing binary models in Javascript, as we used to [...]

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